Graphics: Added: RenderPipeline.ProcessRenderRequest. Protected method, render pipelines can override this to specify their support for RequestData types. Graphics: Added: RenderPipeline.IsRenderRequestSupported. Graphics: Added: New overload for CommandBuffer.SetComputeBufferParam, which allows binding a resource with GraphicsBufferHandle. Graphics: Added: New Foveated Rendering API on the command buffer interface. Graphics: Added: Material.GetPropertyNames() to query the property sheet names in a material based on a given property type. Graphics: Added: Material.GetBufferHandle to get the GraphicsBufferHandle in a material property sheet. Graphics: Added: Introduces Native Renderpass API on CommandBuffer. Serialization: Improved performance for cases where endianness needs to be swapped during (de)serialization. Physics: Added a temporary scratch buffer to the Physics simulation, in order to improve performance by avoiding going to the main allocator for small temporary allocations. The scratch buffer size can be seen inside the memory profiler as an allocation root. Physics: Added a field in the PhysicsManager inspector that exposes the number of 16kb chunks used by PhysX's temporary scratch buffer, the default number of chunks is 4 with a total of 64kb of memory allocated. HDRP: Improved rendering by adding caustics support for cinematic eye shader in HDRP material samples eye graph. HDRP: Enabled multi-editing for Diffusion Profiles. HDRP: Added Ray Tracing Terrain support for HDRP.īuild Pipeline: Improved error handling for builds to show less redundant error messages.īurst: Used explicit namespace for to avoid conflicts. This is the equivalent of Graphics.RenderMesh from rasterization pipeline. Graphics: Added new RayTracingAccelerationStructure.AddInstance signature that allows adding Mesh instances into the acceleration structure for GPU ray tracing. Visual Effects: Closing the VFX Window autosaves any changes applied (UUM-4767) URP: Fixed SpeedTree Shadergraph causes errors spammed in console. Universal RP: Crash on UndoManager::RegisterUndoOperation when exiting Play Mode after saving changes in Shader Graph ( UUM-9631) Universal: Fix incorrect light brightness when using SimpleLit shader ( UUM-7851) Universal: Fix depth pre-pass being always executed on GLES devices ( UUM-8381) Undo System: Fix the TimeManager for UndoManager tests (UUM-8019) UI Toolkit: Improved performance of the UITK NonReorderable and Reorderable ListView in the inspector. UGUI: UI Components OnCursorEnter state is ended when hovering cursor over smaller sized child UI objects ( UUM-505) Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015) Shadergraph: Fix the TimeManager for MaterialVariant tests (UUM-8013) Shader System: Shader variant build preparation does not scale (UUM-3711) Shader System: Crash on ComputeShader::SetValueParam when opening a certain Scene ( UUM-495) Scene Management: Additional GameObjects and a Console error after Undoing and Redoing a Paste As Child ( UUM-9278) Scene Management: Undo crashes Unity with segmentation violation SIGSEGV ( 1385565) Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used ( UUM-9319) RP Workflow: Standalone Profiler throws "HDRP Material Upgrade" pop-up and crashes after pressing "Ok" ( 1422062) Profiling: Profiler Modules submenu and window is missing Titles of Modules and Counters ( 1419236) Prefabs: Fix after 'Apply All' is clicked in the overrides window then properties are still shown as overriden (UUM-6917) We can now properly use up/down, page up/down with optional shift key in asset tab. Package Manager: Keyboard navigation in package manager has been fixed. MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ( UUM-7457) Incremental Build Pipeline: Building an iOS project for Simulator fails in Xcode ( UUM-9393) IL2CPP: Linux IL2CPP builds fail with "BuildFailedException: Incremental Player build failed!" ( 1427577) IL2CPP: Fixed incorrect code generation for references to void* pointers. HD RP: "No more space in Reflection Probe Atlas" error is spammed on creating a HDRP 3D Sample Template ( UUM-5735) 2D: Unable to find URP 12.1.0 package error when importing Lost Crypt ( 1388129)ĪI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ( UUM-2496)Īsset - Database: Infinite import on opening project (related to prefabs) ( 1411189)ĭirectX12: Camera.Render causes a memory leak in HDRP using DirectX 12 ( UUM-5879)ĭOTS: Crash when creating Assembly Definition Asset while Unity Logging package is installed ( UUM-8727)Įditor: Fix the TimeManager for DragAndDropForwarding tests (UUM-6233)
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